Post by krayvinn on Mar 2, 2013 14:46:34 GMT -5
[/li][li]Adventures and Thrills
About You Section;;
Name: Kray
Age: 19
How long have you been RPing?: 7 years.
Character Profile Section;;
Name: Gabriel Q. Bellehomme
Nickname: Q
Age: 22
Marital Status: n/a
Sexual Orientation: homosexual
Love Interest: n/a
Gender: male
Species: human
Hometown: The fourteenth sector of the planet Phallos, elite district
Occupation: pilot and technitian
All About;;
Family:
Grand Parents: n/a
Parents: Marie-Jo Thurman & Charles LeBoffe Bellehomme
Kids: n/a
Grandkids: n/a
Likes/Dislikes: Please provide a list of likes and dislikes, two to three of each please.
Likes: Dislikes:
[/li][li]Gambling
[/li][li]Being flirtatious/Innuendos
[/td][td]
[/li][li]Anyone too serious
[/li][li]Not getting his way
[/li][li]Patronization
[/td][/tr][/table]
History/Bio: When Q was a child, somewhere around the age of five or six, his parents moved from the town he's grown up in. Now, moves tend to be both difficult and exiting for young children, and for Q these feelings were tri-folded. Not only were the Bellehommes moving through cities, countries, but through planets. The madame and monsieur packed up their belongings, two children, and made preparations to move from little Incredus to Phallum, one of the largest planets in their galaxy. This, at the time, wasn't exactly unusual family behavior. The monsieur, as his two sons fondly referred to him, had received a job locational transfer; he was moving up in the ranks, and Phallus was where all the big-wigs went when they were to receive a promotion. Q (or more commonly gabriel at the time) was the younger of two boys. His older-by-two-years brother, Lillun, helped him accommodate to the big city. The Bellehommes were put up in a very large house in the center of the city, and all went well for many years to come.
When Q was 13, he and his brother snuck out quite often to attend the night life side of the city. They were both rather good looking, and Lillun at only 15 could already get them into most of the clubs in the higher parts of town. In Lillun's charm didn't work in itself, the mention of their father (whom they still referred to as le monsieur) who was now incidentally CEO of the Phallum branch of Cp-2 Tech Inc. would often get the pair behind any VIP rope their little hearts desired. Lillun was Q's role model and most trusted confide. They learned english together, parting from their native French, in those days. They lived the high life and were determined never to come back down.
Thus, the day that Lillun disappeared without explanation, Q found his world shattered. He was 17, studying to become a pilot of scientific purpose under his father's company, which dealt in special machinery. Torn by hi brother's betrayal and his mother's recent decline into sickness, he sought out his father's guidance. The man had changed, of course, and he appeared to be a corporate head and uncaring family lead. Rather than follow through with his father's life plan, Q vowed to never submit to the ways of the world and live for himself, branching from his company to join a military branch as a pilot. After a year of such, he was taken out of commission on injury. Whilst spending time in the hospital, a branch of planetary pirates stormed the area, stealing medical supplies. In the scuffled and raids, Q caught a sight of someone he thought he'd never see again--Lillun. His brother had run off to become a pirate.
Making a silent pact with himself to find Lillun and get the explanation that he always sought as a child, Q destroyed his reputation and threw up everything when he stole a cruiser and left his planet forever. After traveling awhile, his ship crashed beyond prepare, leaving him not only stranded in unfamiliar grounds, but in the past as well. His time of travel through space and time had come to a forceful close at last.
Personality: Q is and was always 'that' kid in school. The goof off, loud-mouth that gets worked up in his own antics. He likes to be in a large group but works well alone as well. He's flirty and lude, and tends not to recognize where the hypothetical 'too far' line has been drawn, so he may often offend people. He's really quite self-centered and is always looking out for #1, but he has a deep-rooted loyalty for those who he finds himself drawn to. It's just…very, very, VERY deep.
Skills: Only human, Q has not many natural abilities. He is thin and toned, with a good set of lungs that gets him around. His natural maneuvering ability is slightly above average, but his instincts are horrid. Q is extremely charismatic; some may even call him a sociopath. He is actually very intelligent and slightly manipulative, and when he needs the 'brilliance of his mind' he summons it forth like a conjurer of some beast for whatever purpose he desires. He has general knowledge of the weaponries and transportation means of his time, and he is very good with machinery and navigation.
Equipment: A tough question to answer, as Q has a habit of…hiding things. 'Things' being his much-beloved gadgets. He's a technophile, and delights in the little mechanical and electronical aspects of life. He is most always carrying some sort of gun, usually a small hand-style piece that fires off a various stun beam or high-charged laser. He always seems to be wearing equipment that would holster many a weapon, but is really hardly seen holding one out in the open. Q has many useless gadgets as well, including embellishments for drinks and practical jokes. He seems to be always pulling some trick out of his sleeve, sometimes literally. His ships are his children; he tends to them better than he would his own offspring.
Appearance Section;;
Clothing: Q is almost always wearing his suits when he is out. These include a type of wetsuit material that is tight-fitting and mobile. Over this bodysuit that provides protection and shelter, he usually wears a vest or a jacket, both of a similar making of silk-appearing fabric with the texture of leather, something from his own planet. These include a number of pockets and hidden slips to keep his much-belovèd trinkets. He wears boots or sneakers depends on external conditions. He also has a mask/helmet combination that he wears only on special occasions. When not out and about, or in a relaxed environment, he likes to wear t-shirts and jeans, tank tops, or the usual bodysuit bottom-half with a clean cotton shirt. When not outside he tends to go barefoot or sport his old tennis shoes.
Heritage: Human, from a later date
Skin Tone: A fair butterscotch color with freckling over his arms, stomach, and back
Body Build: Thin and toned
Hair Color: Chestnut and sandy blonde
Eye Color: Hazel
Markings or Birthmarks: Q's got fair freckles over his torso, arms and back, but not prominently on his face. He has a large scar over his right pectoral.
Looks: In the doorway stood a boy or a man, it was hard to tell. He wasn't looming in height, but he stood proud and with his chin up, a good size with fairly broad shoulders and a rugged look to his face, but a softness about his brow and eyes, the line of his chin. He wore a suit made of a material from another world, something unfamiliar with a fresh smell of mint, but not quite mint at all. It was like some exotic, brisk flower from some exotic, brisk place. He removed his gloves and worked off his headgear to let down tasseled, medium-length locks that curled over his ears and cheekbones. His eyes were a light, shallow hazel set into his warm caramel skin, and as he rolled up his sleeves over semi-toned and veined forearms, dappling dark freckles speckled his skin. His chest breathed with a slight pump as he moved, flat midsection bringing forth confidently his stride. His thin upper lip accommodated his plump lower one in his signature, always-present smirk. And he had arrived.
Picture: pending
RP Sample: The show was magnificent. Every minute kept one on his feet, or the edge of his seat (depending on whether you'd gotten a ticket for a seat or not). "The electric chair" was the best seat in the house. It was right up next to the stage, but not level with it, so that the action could be seen first-hand without having to crane your neck in a ridiculously uncomfortable manner all the time. First came the clowns. The first minute and a half of their performance was actually rather…well boring. People began to glance at each other, some questioning wether or not this was the show others had told them about. Obvious speculation circled the crowd. But in a flash (literally, a flash), the clowns went from something mediocre to something awful and horrifying. They ripped off their faces, makeup smeared, veins pulsing. They laughed, but the sound was unlike anything physically, humanly possible. Their jokes were sickening. And after every one there was that terrible, nails-on-chalkboard, screeching laughter. People began to cover their ears. Vendors came by with earplugs, which many gratefully bought. Finally, the clowns ended their demise. Out came a magician. His act was horrid in a whole different sort of way. Many of his "tricks" involved sharp objects and power tools. Needless to say, he had to replace more than one "beautiful assistant". Then came a round of freaks. People of all different shapes and sizes showed themselves for all to see. Some were grotesque, some strangely beautiful, but all unlike anything, anywhere else. Next were the acrobats. No nets were involved. They relied solely on each other for support, and often became entangled within one-another, their thin body suits revealing more than the average flying act. The tightrope walker followed, and then more clowns (and at this point some left the tent for an early intermission). Sellers began to walk around with tylenol. A few talents came out, and it appeared that the show was coming to a close, that they were winding down. Everything went pitch black. Some people began to stand, make their way out of the tent believing that the show was over. And then one single, beautiful bird strutted out onto the stage, into a lone spotlight. It was a crane.
Smileys:
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